The reopening of Pentagram, the ancient nation of mages, was bound to attract attention. Now the greatest forces in the world are gathering, preparing for battle -- humans and elves, dwarves and vampires, gods and demigods, assassins and healers, mages split between both sides -- none of whom will hold back, for the result of their battle will be no less than the ultimate fate of their world. And at the heart of it all is Alaris, the single person with personal ties to all parties, the ultimate puppet master now forced to play tug-of-war with his puppets. ...What's that? You thought Alaris was dead? Well, when has he ever let that stop him? On Danny Birt and the Laurian Pentology "An author of much promise" -Phillip Ellis, SFReader.com "...an expansive world of great detail and intricacies...original and entertaining...very highly recommended..." -Midwest Book Review
Jim Rankin is Noctiviganti, a "night wanderer" who can visit the world known as the Fringe in his dreams. Jim is an occult detective, a killer and a secret policeman, the warrior retainer and unquestioning servant of the Paramount, the tyrannical yet supremely beautiful queen of the Fringe. The Fringe is the world of myth and mystery from which our own world was born at the beginning of time. At its heart is a great city, the City at the Heart of Her Dreaming, and in the city is a bottomless Pit or Abyss. In "And Then the Night," Jim Rankin receives an instruction from his masters in the otherworld: "Go to Munro, Noctiviganti. You may wait in the dark no longer." There he has a run in with a Russian mob threatening to supplant Paramount as Queen of the Fringe.
Jim Rankin is Noctiviganti, a "night wanderer" who can visit the world known as the Fringe in his dreams. Jim is an occult detective, a killer and a secret policeman, the warrior retainer and unquestioning servant of the Paramount, the tyrannical yet supremely beautiful queen of the Fringe. The Fringe is the world of myth and mystery from which our own world was born at the beginning of time. At its heart is a great city, the City at the Heart of Her Dreaming, and in the city is a bottomless Pit or Abyss. In "City of Constant Silence," an unknown disease is killing people from Boston's Chinatown to the empty spaces of the desert Southwest. Its symptoms are different with every victim: Smallpox, Ebola, the Black Plague. In his dreams, Jim Rankin is in exile in the City of Constant Silence, the Dead Guard's secret home. Back in the mortal world, he has begun taking on jobs for money, spurred by the need to make a living while he serves the Paramount. The disease is spread through a tainted batch of methamphetamine sold by Chinese gangs in Boston, so the Chinese Triad hires Jim Rankin to find out what it is. Jim owes a debt to the Witch of Dogtown, who demands that Jim repays what he owes by singing her a song from the Book of the Black School. Seeking to delay the Witch, Jim takes the job and gets out of town.
A life on the water is a constant gamble. Whether a sailor pits himself against the forces of nature or finds himself at the mercy of man, odds are even how the encounter will turn out, depending whose side the luck rolls up on.
In Phoebe Wray's Sailor of Kannar, Darcy must take her chances in courts of intrigue to preserve her people's way of life among the marshes.
In Danielle Ackley-McPhail's Trouble on the Water, Rishima Blaque clings to faith and a rock in the middle of the sea in the hopes her husband will find her before the pirates do.
In David Sherman's Vest of the Pecos, Kitty Belle and Cheyenne Walker join forces once again to pit their wiles against the denizens of a paddleboat gaming salon, only to find themselves facing a gamble of another sort.
In Jeffrey Lyman's Unsinkable, Princess Cordolya bows to her father's dictates, setting sail for an alliance with a country across the sea, only to find herself beset by pirates, leviathans, and a mage-borne storm. Will luck be with the lady or will she make her own?
No Matter What, Trouble's Coming for Someone...
You think you know what’s wrong with the world…but which one? The one you're in? Or the one that mirrors ours, only one more minute closer to heaven or hell, where "angelics" and "demonics" constantly fight for dominance over our souls?
Ask Chris Burns, struggling in a job he hates and dealing with his wife’s betrayal when she chooses an Italian restaurant owner over a loser like him. What is there left to care about? But when Chris is offered a divine mission to cross that one minute and to save both worlds, he gets a shot at eternal glory.
Can a down-on-his-luck loser prevent a "demonic" uprising? Will he make a difference when faced with battling demons and power-hungry Undersecretaries from the almighty “Ministry of Spirits,” all with his know-it-all doppelganger in tow, constantly trying to undermine his efforts…
... at that shot at eternal glory
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One hundred years after a terrible disaster a powerful church has risen to take control. The Church of Progression led by the Cardinal crushes the spirit of all on Hestonia beneath an iron-shod boot. With the aid of the Inquisitors, highly trained church operatives that have access to magically powered technology the church ruthlessly oppresses all who stand in the Cardinal's way. Amongst the church's targets are magic users, wizards, descendants of the original powerful beings known as the Anshada.
The church is rife with conspiracy and even its own internal strife threatens to doom it. Power plays come from within and without as the Arch Inquisitor Roland, his lackey Inquisitor Gwillis and disillusioned Inquisitors and other powerful agents of the church clash for control.
There is one agent of the church that remains steadfast, Kalon Rhadon. He is Fate's Hand, the most dangerous of all the churches weapons. Yet even he begins to doubt the established order of things when he is sent to recover a dangerous magical artifact that contains the teachings of the demonic Anshada.
In Kalon's quest for the book there is a young Stealer, Spry, who is instrumental in Kalon's understanding of the events to come and the role that Fate herself has planned for him.
Fate's Hand is a dark fantasy novel set in an original universe that has elements of technology and magic in a decadent society. It is a Steampunk Renaissance novel that couples the swashbuckling traditions of the Musketeers with a powerful narrative.
Join Kalon Rhadon, the First Agent of the Church of Progression, a man who sees the world in black and white and who has loyalty to the Church and no other. Kaitlinel, a sado-masochistic lycanthrope who has her own agenda and reason for helping Kalon discover the book, Spry, a mute orphan who is the key to the book’s ancient lock and finally, Lucretia, a dead woman who has defied the God of Death and serves as the trio’s guide to the resting place of the book. Along the way they will deal with subtle plots against them, betrayal and secrets, all set in the technological fantasy world of Hestonia where giant bird shaped flying machines dominate the sky, souls are bound into crystal to power the devices that keep society functioning and ancient sorcery is countered by the forces of logic and science.
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Remir Vorn is an enigma to most people, a ghost to others, an assassin to those of Spinward Station where he was born. He travels the galaxy in a high-tech starship, punishing the men and women who think themselves beyond or outside of the law. Yet when he meets Captain Diana Walker, a transhuman police officer, whilst hunting down a pair of ruthless dirty cops, the rules of the game are changed and Remir must travel to a deep frozen prison to rescue her brother. His reason for doing so? One of the most wanted men in the galaxy is incarcerated there.
Spinward Assassin is a tale of one man’s pursuit of justice at any price, packed with action, adventure and intrigue in a science fiction universe laced with cyberpunk, bioware, nanoware and high tech gadgets. From the seedy alleys of Athena Station to the high towers of the Corporate Zone, the man of a thousand faces unravels a secret that will alter everything.